Что Такое Майндмэппинг. Как только Вы закончили мозговой штурм и планирование в MindMeister, Вы можете просто перетащить свои идеи в связанный проект в MeisterTask, где они превратятся в практические задачи. Майндмэппинг это мощная техника, которая помогает вам визуализировать ваши мысли и передавать их другим. Как Использовать Интеллект-Карты. Более того, майндмэппинг способствует свободному потоку идей, что делает его идеальным форматом для мозгового штурма и творческого решения проблем.
Начните с центра Чтобы создать интеллект-карту, начните с указания предмета Вашей карты в центре чистого листа бумаги или цифрового холста. Предметом может быть одно ключевое слово, изображение, вопрос или проблема, которую Вы пытаетесь решить. Добавьте ветви Ветви - это линии, которые простираются от центра и символизируют основные категории или ключевые идеи, относящиеся к Вашему предмету. Большинство карт имеет от четырех до шести ветвей, но Вы можете добавить столько, сколько Вам.
Это сделает Вашу карту компактной и легкой для обзора, и Вы сможете увидеть Ваши самые важные идеи с первого взгляда. Добавьте идеи Каждая карта, которую Вы создаете, может вызывать ассоциации в Вашем мозгу и пробуждать новые идеи, которые затем можно будет добавить в качестве дочерних ветвей. На количество дочерних ветвей или иерархических уровней, которые Вы можете создать, нет ограничения.
Добавьте визуальные элементы Обогатите карту, добавив цвета, иконки и изображения в отдельные темы. Такое приложение для майндмэппинга как MindMeister, выводит это на новый уровень, позволяя вставлять видео, добавлять заметки и комментарии или прикреплять целые файлы, например PDF-файлы или электронные таблицы.
Почему Майндмэппинг. Интеллект-карта - это инструмент визуального мышления, который имеет много преимуществ по сравнению с традиционными техниками ведения заметок. Если вы задаетесь вопросом, зачем составлять интеллект-карты, взгляните на этот список главных преимуществ майндмэппинга. Напишите ключевое слово в каждой ветви Используйте ключевые слова и короткие фразы, а не длинные предложения.
Информация о структуре интеллект-карт. Интеллект-карты являются графическим представлением информации, которое передает отношения между отдельными идеями и концепциями. Независимо от того, насколько сложным или обширным является предмет, интеллект-карта вносит порядок в хаос и помогает Вам увидеть полную картину. Интеллект-карты улучшают память. Интеллект-карты используют такие возбудители памяти, как цвета и изображения.
Ваш мозг запоминает их легче, чем простой текст. Кроме того, интеллект-карты помогают Вам связать новые элементы информации с существующими знаниями. Интеллект-карты развивают креативность. Существует очень мало техник, настолько способствующих развитию Ваших творческих способностей, как майндмэппинг. Интеллект-карты используют изображения и ключевые слова для создания новых ассоциаций в Вашем мозгу, которые Вы можете понимать с невероятной скоростью.
Если традиционные бумажные интеллект-карты отлично подходят для самостоятельной разработки идей, то онлайн интеллект-карты позволяют проводить мозговой штурм с другими людьми и совместно планировать в режиме реального времени, неважно, где вы находитесь или какое устройство используете. Кому Нужны Интеллект-Карты. Творческие люди. Дизайнеры, писатели и маркетологи могут использовать карты ума для мозгового штурма и визуализации идей. Менеджеры могут использовать карты ума для создания стратегий, планов проектов, успешных совещаний и т.
Консультанты могут использовать карты ума для успешного общения с клиентами и для показа презентаций. Учителя могут использовать карты ума и шаблоны для развития критического мышления и сотрудничества в классе. Каждый может использовать интеллект-карты для раскрытия своего творческого потенциала, решения проблем и визуализации целей. Не пора ли Вам присоединиться к лиге успешных профессионалов, которые выбрали визуальное сотрудничество. По сравнению с записью текста со слайда, создание интеллект-карт делает процесс обучения более осмысленным и запоминающимся для студентов.
University Lecturer Teacher Trainer. Основное преимущество MindMeister состоит в том, что все находится на одной странице и выглядит очень профессионально и презентабельно. То как это выглядит и работает легко для восприятия клиентов. MindMeister - это отличный способ визуализации наших мыслей, идей и приоритетов. Храним Ваши Идеи в Безопасности. Конфиденциальность и безопасность наших пользователей в сети являются нашим главным приоритетом.
MindMeister является сертифицированной услугой Trusted Cloud и полностью соответствует EU-GDPR. Вся наша продукция размещается на территории Европейского Союза с серверами, расположенными в сертифицированном по стандарту ISO 27001 дата-центре во Франкфурте, Германия. Лучшее Применение Интеллект-Карт. Возможности применения интеллект-карт практически безграничны.
Компании в основном используют интеллект-карты для стратегического планирования, сотрудничества и формирования идей, в то время как учителя и учащиеся используют карты для визуализации сложных проблем и стимулирования участия в классе. Вот шесть наиболее распространенных примеров использования интеллект-карт. Мозговой штурм. Майндмэппинг способствует свободному потоку идей и наталкивает на новые мысли через ассоциации. Это идеальный инструмент для креативного мозгового штурма в одиночку или в команде.
Создание заметок. На конференции или в лекционном зале - делать заметки в ментальной карте более эффективно и потом их легко можно просмотреть и запомнить. Вы можете использовать карты, чтобы набрасывать планы проектов, разрабатывать бизнес-стратегии, планировать мероприятия и многое другое. Планирование с ментальными картами является простым, визуальным и даже не ощущается как работа. Управление совещанием. Подготавливайте и распространяйте информацию для встреч, создавайте быстрые презентации, протоколы встреч и назначайте задачи - и все в рамках одной ментальной карты.
Управление Идеями. С помощью интеллект-карт Вы легко генерируете, захватываете и управляете идеями. Собирайте мнение участников, голосуйте и комментируйте темы, а также расставляйте приоритеты - и это все в одной карте. Управление Знаниями. Интеллект-карты позволяют организациям хранить, обмениваться и управлять своими коллективными знаниями централизованно и надежно. Интеллект-карты облегчают сотрудничество.
Благодаря их интуитивно понятному формату, поиск и обновление информации не составляют труда. История Интеллект-Карты. Термина интеллект-картаоднако, не существовало до 1970-х, когда он был придуман английским исследователем Тони Бузаном. Бузан искал способ справиться с большим количеством информации, которую ему необходимо было запоминать во время учебы в университете.
Он изучил мнения величайших мыслителей, которые он смог найти, и объединил их подходы с собственными исследованиями в области психологии, творческого мышления и запоминания. Визуальное представление информации используется тысячи лет. В дальнейшем, после первых успехов его разработанной техники, он начал писать серию книг на эту тему. Первое издание книги Супермышление вышло в 1995 году. Этим инструментом был MindMeister, который быстро стал программным обеспечением для создания интеллект-карт номер один в сети.
Полезные ссылки. Двенадцать лет спустя, в 2007 году, был реализован первый веб-инструмент для создания интеллект-карт. MindMeister в данный момент считается лучшим онлайн-приложением для майндмэппинга на рынке. С нашей удостоенной наград веб-версией и бесплатными мобильными приложениями для iPhone, iPad и Android, пользователи могут составлять интеллект-карты в школе, дома, в офисе и даже в пути. Майндмэппинг с MindMeister настолько прост и интуитивно понятен, что каждый от первоклассника до директора компании может использовать его для повышения продуктивности и превращения своих идей в действия.
MindMeister предлагает мощный функционал, который позволяет совместно работать и устраивать мозговой штурм онлайн, планировать проекты, разрабатывать бизнес-стратегии, создавать динамические презентации и использовать бесчисленные преимущества интеллект-карт в образовании. Для этого MindMeister предоставляет хорошие скидки для учителей и учащихся и даже предлагает бесплатные аккаунты с тремя интеллект-картами, которые имеют все необходимые функции для простого, но мощного создания интеллект-карт.
Learn about the most common staking methods. Discover why staking methods are important in betting. Staking One method to improve your betting. Find out which staking method is best. There is a strong case to suggest that the amount you bet is actually more important than what you bet on. Continue reading to discover which is best. We reviewed five popular staking methods. Professional blackjack player and author Ed Thorp was a successful card-counter. Despite his expertise as a professional gambler he published two books on the subject he attributed the majority of his success to a staking formula created by mathematician John Kelly Jr.
Method of calculating the appropriate amount of money to place on a bet for consistent profit making as part of a betting strategy. Playing strategy is maybe a third to a quarter of what you re going to get out of it. Of course, it s easy to say that a betting strategy is important. But what makes a useful strategy in sports betting. With influence from Alex Bellos Alex s Adventures in Numberlandwe mapped the success of five betting strategies over a series of 500 bets. The above graph shows the profits from 500 simulated bets for five betting systems, with the probability of winning at 55 on a Binary bet.
The initial bet for each method was 100 except for the all-in method, which initially bet 1000. Betting strategy may be two thirds or three quarters. Each system started with a 1000 bank, and the simulation continued for each method until the 500th bet or until their bank was minimised. The five systems are outlined below which letter do you think each line corresponds to. Strategy 1 Bet everything, every time. Bet your entire bankroll on each bet. The advantage is that you get big returns, fast.
As soon as you lose, you re out of money and out of the game. As you can see, one betting system provides far greater returns than the others, while one drops you out pretty quickly. Strategy 2 Fixed wager. Bet a fixed amount for each bet, and don t vary no matter how much you win. In this example, it was 100. If your chance of winning 55 on a 2. 000 bet, this method means you ve dramatically reduced your chance of losing your entire stake.
Unfortunately, it means your winnings are limited to increase in a slow and steady fashion. Strategy 3 Martingale. Bet double your stake after any failed bet, to cover your losses with the next bet s winnings. This gives a quicker increase than fixed wagers as you re doubling up to cover any losses. If you experience sequential losses, however, the required stakes continue to double, and you ll very soon be betting large amounts to cover your losses.
Increase your stake in a Fibonacci sequence, to your losses with the next bet s winnings. Strategy 4 Fibonacci. This method has similar drawbacks to Martingale method in sports betting, but it reduces how quickly the stake increases if you re on a losing streak and therefore also reduces the rate at which you win. Strategy 5 Proportional betting. Bet a fraction of your bankroll in proportion to your edge. In this simulation, we used the Kelly Criterion formula for proportional sports betting.
With this method, your bet should be your edge divided by the odds. In this example, as the edge is 10 and the odds are evens, 10 1 is 10. Therefore 10 of the 1000 wallet should be bet 100. Should that bet be successful, the next bet would increase to 110, 10 of the new 1100 wallet. This means winnings increase quicker than in the fixed-wager system, and losses slow down.
Which strategy is best. Bet everything. Proportional Betting. As you can tell from the descriptions above, proportional betting appears to have a natural advantage over the others systems. The correct answer is. Imagine you re down to your last 100 you d be betting 10, and decreasingkeeping you in the game for much longer than a fixed-bet system, where your last 100 would be your last bet.
Bet everything brings in big gains after the first bet, earning as much in one risk than the others do in the first seven. The light that burns seven-times as bright burns a thousandth as long, however, the bet everything sports betting strategy is eliminated on just the second round. The chance of making it through 1,000 rounds at 55 is infinitesimally small as to be practically impossible although you would have earned 67 billion by round 27.
The simulation shows that different staking techniques have vastly different outcomes, even if the variables stay the same. Fibonacci and Martingale progressive sports betting systems also start strongly, but any big sequence of losses ramp up the required stake. These defeats totally wiped out both Fibonacci and Martingale s stakes, and at the end of this 11-in-a-row streak the hypothetical Martingale bettor had to bet 403,000 dollars to recuperate his losses.
That s a huge amount, considering his maximum purse was just 6,300. For Fibonacci, the maximum bet was 33,500, with his purse reaching its zenith at 4,100 before the wipeout. The only system other than proportional betting to avoid losses was fixed betting, which accrued slow but steady increments. By R83, fixed betting had increased its purse to 3,400, and afterwards it had only dropped to 2,300. It wasn t out, but there was not a lot to show for 95 bets.
The 11-bet losing streak also hit proportional betting pretty hard, reducing its winnings from 7,359 to 2,286 lower than that of fixed betting. In our simulation, at round 83 R83we lost 11 times in a row. This shows how well fixed betting protects your winnings. However, by bet 500, fixed betting had only brought in 6,400, while proportional betting had earned 18,275.
Bettors should note that this is based on a huge assumption that the edge is in your favour, without it the results for all staking strategies would change dramatically. Backing your staking technique. The above simulation shows that different staking techniques have vastly different outcomes, even if the other variables stay the same. The difference between being wiped out and finishing with 18,275 after 500 bets was simply choosing a suitable staking system.
It s important however, to remember that there is no ideal system. Although the Kelly Criterion system worked in the example above, there may be more developed systems for different types of bets. It s important to discover which staking style is suitable to your sports betting, typically through research and simulation. It s also important to remember that the Kelly Criterion system only works if you know your edge, which you use to calculate your stake.
If your calculation of your edge is incorrect, you re still going to have difficulties whatever you do. Read through the rest of our Betting Resources archive to help sharpen your understanding of betting formulas and strategies. Keep up-top-date with more in-depth betting articles by following us on Twitter.
Share this article on. Category Betting Strategy Tags Feature Models Staking method. Embed code Affiliate embed. Copy this code to embed the article on your site. Enter your affiliate tracking code. Boxing betting predictions. UFC Fight Night preview Tyron Woodley vs. Colby Covington. La Liga Predictions. Iqoption developer A Predictions.
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How does luck influence short term betting. The element of randomness in sports betting. Article suggestion. Got an idea for an article. Pinnacle s Betting Resources is one of the most comprehensive collections of expert betting advice anywhere online. Catering to all experience levels our aim is simply to empower bettors to become more knowledgeable. About Pinnacle. Please know your limits and gamble responsibly. Impyrial Holdings Ltd, 8A Pitmans Alley Main Street, Gibraltar GX11 1AA, acting for processing purposes on behalf of Ragnarok Corporation N.
com operates with the licence of Ragnarok Corporation N.Pletterijweg 43, Willemstad, Curaçao, which is licensed by the government of Curacao under the Licence 8048 JAZ2013-013 issued for the provision of sports betting and casino. Pinnacle is a registered trade mark. Too successful, many would argue, as his ability at the tables of Las Vegas biggest casinos lead to the implementation of multiple decks and the start of a war on card-counting.
Online sports betting from Pinnacle bookmakers your premier international sportsbook 2004 2020 Pinnacle. Business Unbound A Vision and New Strategies for the New World of Work. The combination of Cornerstone and Saba creates an iconic leader in talent, with the depth, scale and innovation expertise to deliver more value to our shared customers faster. Les dernières réflexions sur la façon de développer, d engager et de retenir vos talents.
Flash de brillance. Cornerstone s Founder and CEO, Adam Miller, shares more about the Unbound approach, the vision and strategies for the new world of work and what this means for the future of Cornerstone and Saba in a guest blog post. We re two weeks away from Convergence, our all-virtual global conference that will bring together the brightest minds in HR, learning, and development. Here are five ways to make the most out of Convergence 2020. Countdown to Convergence 5 Ways to Make the Most of Your Virtual Conference Experience.
We may not be in the same conference venue this year, but we ll be together nonetheless. There s an excited buzz spreading across Cornerstone virtual team meetings and chats because our annual customer conference - Cornerstone Convergence - is less than a month away. On September 16-17, join the all-new, all-virtual, all-free Cornerstone Convergence as we bring together the brightest minds in HR, learning, and development to explore fresh perspectives for our new world of work. Announcing Cornerstone Convergence Unbound Virtual Conference.
Rencontrez nos collaborateurs talentueux. Ils remettront en question votre façon de penser à la gestion des talents. A thoughtful content strategy is crucial for learning. Participez à la conversation. The onset of the COVID-19 pandemic has made this reality even more clear for organizations. Quality content is needed to ensure that employees continue to learn and develop professionally when in-person training is simply not an option.
How to Design Your Content Strategy for Learning. Across industries, the COVID-19 pandemic has shaken business operations significantly, creating the need for many organizations to switch to remote work almost instantly. This sudden transition required new forms of communication and collaboration. While this abrupt shift to remote work presented obstacles, many organizations were proactive in providing their people and teams the learning resources required to navigate this new remote work reality.
Cornerstone Cares Spotlight How Businesses Used Learning Materials to Cope During a Crisis. But there s an important reason as the first digital natives, Gen Z brings transformational changes, industry-wide rethinking and reshaping the world of work-again. Conversations with Gen Z Old Ways, New Normals, and Shaping the Future of Work. Enabling critical skills isn t a one-size-fits-all approach. Gen Z s steady entry into the workforce has come with a wave of preparatory think pieces, advice columns and data breakdowns-rivaling even Millennial content.
With so many options available, navigating the talent acquisition tech landscape can be scary. Decades from now, movies will be made, and features will be written about the year you re currently living in. 2020 is the Year of the HR Generalist. Those features will focus on the events, the problems, the pandemic, the mistakes, and yes the heroes. Over the past several months, we ve been confronted with new challenges. Overcoming these challenges required thinking and acting differently from the norm and it had to happen at lightning speed.
One helpful tool for navigating the path forward is hacking. When you dig a little deeper into the world of hacking, you discover a simple process from driving incremental improvement and innovation. Hacking Virtual Work Processes in a Post-COVID Workplace. We can all agree that COVID-19 will have a lasting impact on the workplace. It s already forced employers to adopt a new mentality around remote work. It s encouraged us to ask new questions about office layouts, the way teams collaborate, and the speed of how quickly we have adapted to change.
One day soon we ll begin to explore a full return to work and what it means moving forward. What Does it Mean as We Begin to Consider Return to Work. Change is defined as make or become different. It s a word that we ve heard a lot over the last three months, oftentimes preempted with unprecedented. We re going through a collective exercise in change to our routines, human interaction, and where and how we work.
And change, regardless of scale and scope, contributes to stress. 5 Ways Self-Directed Learning Can Support Change. Inspiration des experts de l industrie et des RH de premier plan. Le Blog de Saba est votre point de départ pour les dernières réflexions sur la façon de développer, d engager et de retenir vos talents. Rejoignez plus de 100 000 collègues RH. Recevez notre email quotidien Saba Blog Digest directement dans votre boîte de réception. Connectez-vous avec nous.
Saba est partout sur les réseaux sociaux. The Saba Blog is your go-to-place for the latest thinking on how to develop, engage and retain your talent. Recevez notre e-mail Saba Blog Digest directement dans votre boîte de réception. How to Trade with a Multiplier. Also known as the Product Market Expansion Grid.
The Ansoff Matrix. There are rewards and risks with growth strategies. Successful leaders understand that if their organization is to grow in the long term, they can t stick with a business as usual mindset, even when things are going well. They need to find new ways to increase profits and reach new customers. There are numerous options available, such as developing new products or opening up new markets, but how do you know which one will work best for your organization.
Understanding the Risks of Different Options. Understanding the Tool. The Ansoff Matrix was developed by H. Igor Ansoff and first published in the Harvard Business Review in 1957, in an article titled Strategies for Diversification. It has given generations of marketers and business leaders a quick and simple way to think about the risks of growth. This is where you can use an approach like the Ansoff Matrix to think about the potential risks of each option, and to help you devise the most suitable plan for your situation.
Sometimes called the Product Market Expansion Grid, the Matrix see figure 1, below shows four strategies you can use to grow. It also helps you analyze the risks associated with each one. The idea is that each time you move into a new quadrant horizontally or verticallyrisk increases. You can also use the Ansoff Matrix as a personal career planning tool. It can help you weigh up the risks of your career decisions, and choose the best option as a result.
Learn more about this with our article on the Personal Ansoff Matrix. Let s examine each quadrant of the Matrix in more detail. Market penetration, in the lower left quadrant, is the safest of the four options. Figure 1 The Ansoff Matrix. The Corporate Ansoff Matrix. Here, you focus on expanding sales of your existing product in your existing market you know the product works, and the market holds few surprises for you. Product development, in the lower right quadrant, is slightly more risky, because you re introducing a new product into your existing market.
With market development, in the upper left quadrant, you re putting an existing product into an entirely new market. You can do this by finding a new use for the product, or by adding new features or benefits to it. Diversification, in the upper right quadrant, is the riskiest of the four options, because you re introducing a new, unproven product into an entirely new market that you may not fully understand. It s fairly straightforward to use the Ansoff Matrix to weigh up the risks associated with a number of strategic options.
Step 1 Analyze Your Options. Download our free Corporate Ansoff Matrix Worksheet. Then plot the approaches you re considering on the Matrix. The table below helps you think about how you might classify different approaches. Here, you re targeting new markets, or new areas of your existing market. You re trying to sell more of the same things to different people. Here you might.
Target different geographical markets at home or abroad. Conduct a PEST Analysis or use the CAGE Distance Framework to identify opportunities and threats in this different market. Use different sales channels, such as online or direct sales, if you are currently selling through agents or intermediaries. Use Market Segmentation to target different groups of people, perhaps with different age, gender or demographic profiles from your usual customers.
Use the marketing mix to understand how to reposition your product. This strategy is risky there s often little scope for using existing expertise or for achieving economies of scale, because you are trying to sell completely different products or services to different customers. Beyond the opportunity to expand your business, the main advantage of diversification is that, should one business suffer from adverse circumstances, another may not be affected.
Market Penetration Product Development. With this approach, you re trying to sell more of the same things to the same market. Develop a new marketing strategy to encourage more people to choose your product, or to use more of it. Introduce a loyalty scheme. Launch price or other special offer promotions. Market Development Diversification. Increase your sales force s activities. Use the Boston Matrix to decide which products warrant further investment, and which should be disregarded.
Buy a competitor company particularly in mature markets. Here, you re selling different products to the same people, so you might. Develop related products or services. In a service industry, shorten your time to market, or improve customer service or quality. Reprinted by permission of Harvard Business Review. From Strategies for Diversification by H.
Igor Ansoff, 1957. Copyright 1957 by the Harvard Business School Publishing Corporation; all rights reserved. Extend your product by producing different variants, or repackage existing products. Step 2 Manage Risks. Conduct a Risk Analysis to gain a better understanding of the dangers associated with each option. If there are a lot of these, prioritize them using a Risk Impact Probability Chart. Then, create a contingency plan that addresses the ones you re most likely to face.
Step 3 Choose the Best Option. By now, you might have a sense of which option is right for you and your organization. You can make sure it really is the best one with one last step use Decision Matrix Analysis to weigh up the different factors in each option, and make the best choice. Using a Nine-Box Ansoff Matrix. Some marketers use a nine-box grid for a more sophisticated analysis.
This puts modified products between existing and new ones for example, a different flavor of your existing pasta sauce rather than launching a soupand expanded markets between existing and new ones for example, opening another store in a nearby town, rather than expanding internationally. This is useful as it shows the difference between product extension and true product development, and also between market expansion and venturing into genuinely new markets see figure 2, below.
However, be careful of the three options in orange, as they involve trying to do two things at once without the one benefit of a true diversification strategy completely escaping a downturn in a single-product market. Igor Ansoff developed the Ansoff Matrix in 1957. It offers you a simple and useful way to think about growth. The Matrix outlines four possible avenues for growth, which vary in risk. Market penetration. Product development. Market development. To use the Matrix, plot your options into the appropriate quadrant.
Figure 2 The Nine-Box Grid. Next, look at the risks associated with each one, and develop a contingency plan to address the most likely risks. This will help you make the best choice for your organization. The Ansoff Matrix can help you to measure the risk of specific strategies that you may want to implement in positioning yourself in the market. Once you ve decided which strategies you feel would position you best, you can then determine the associated risk using the Ansoff Matrix.
How does an organization grow. This matrix provides a structure that explains four key way to grow your business. No one growth strategy is better than the others - they are different and each works well depending on the situation and circumstances facing the organization. And since strategic growth planning is a dynamic process it s important to understand the main options available and why each is used. The Ansoff Matrix helps address these issues and is a great place to start your strategic analysis and planning.
Developing Your Marketing Strategy. Segmentation, Targeting and Positioning Model. 1957 Strategies for Diversification, Harvard Business ReviewVolume 35, Issue 5, October 1957. From real-time classics to modern turn-based favorites, these are the best strategy games on PC. Strategy is the quintessential PC genre, keeping us buried in maps, army lists and build orders since the earliest days of PC gaming. And it s one of the most diverse, catering to everyone from hardcore grognards to people who just want to see Gandhi nuke Montezuma.
In this list, you ll find everything from fast-paced, competitive RTS games to long burn 4X romps. If you want history, we ve got it. Yep, a few of them. Fantasy, too. In the case of series with multiple entries, we ve picked what we feel was the best game to play now. We might feature more than one entry from the same series if we think they re different enough that you might benefit from playing both. Grand strategy. Image credit Sega. Total War Three Kingdoms, the latest historical entry in the series, takes a few nods from Warhammer, which you ll find elsewhere in this list, giving us a sprawling Chinese civil war that s fuelled by its distinct characters, both off and on the battlefield.
Each is part of a complicated web of relationships that affects everything from diplomacy to performance in battle, and like their Warhammer counterparts they re all superhuman warriors. The best strategy games on PC. It feels like a leap for the series in the same way the first Rome did, bringing with it some fundemental changes to how diplomacy, trade and combat works. Since launch, it s also benefited from some great DLC, including a new format that introduces historical bookmarks that expand on different events from the era.
The fight over China also makes for a compelling campaign, blessed with a kind of dynamism that we ve not seen in a Total War before. Crusader Kings 2. Image credit Mr. Crusader Kings 2 is a dynastic strategy game spliced with an elaborate RPG. It s as much about who your imbecilic niece is marrying as it is about leading armies into battle. Every landed character is simulated, and each one has goals and desires. It s complex you can blame the feudal system for that but offers clear and immediate drama on a personal level.
Its simulation corners you into desperate situations and encourages you to do terrible things to retain power, like killing off your rubbish child to ensure the smart one takes over when you pop your clogs. Conveniently, the base game is completely free, but there are a lot of expansions. Total War Warhammer 2. The first Total War Warhammer showed that Games Workshop s fantasy universe was a perfect match for Creative Assembly s massive battles and impressively detailed units.
Total War Warhammer 2 makes a whole host of improvements, in interface, tweaks to heroes, rogue armies that mix factions together and more. The game s four factions, Skaven, High Elves, Dark Elves and Lizardmen are all meaningfully different from one another, delving deeper into the odd corners of old Warhammer fantasy lore. If you re looking for a starting point with CA s Warhammer games, this is now the game to get and if you already own iqoption developer excellent original, too, the mortal empires campaign will unite both games into one giant map.
Europa Universalis 4. Image credit Paradox Interactive. Paradox s long-running, flagship strategy romp is the ultimate grand strategy game, putting you in charge of a nation from the end of the Middle Ages all the way up to the 1800s. As head honcho, you determine its political strategy, meddle with its economy, command its armies and craft an empire.
Right from the get-go, Europa Universalis 4 lets you start changing history. Maybe England crushes France in the 100 Years War and builds a massive continental empire. Maybe the Iroquois defeat European colonists, build ships and invade the Old World. It s huge, complex, and through years of expansions has just kept growing.
The simulation can sometimes be tough to wrap one s head around, but it s worth diving in and just seeing where alt-history takes you. Civilization 6. You can t have a best strategy games list without a bit of Civ. Civilization 6 is our game of choice in the series right now, especially now that it s seen a couple of expansions.
The biggest change this time around is the district system, which unstacks cities in the way that its predecessor unstacked armies. Cities are now these sprawling things full of specialised areas that force you to really think about the future when you developing tiles. The expansions added some more novel wrinkles that are very welcome but do stop short of revolutionising the venerable series.
They introduce the concept of Golden Ages and Dark Ages, giving you bonuses and debuffs depending on your civilisation s development across the years, as well as climate change and environmental disasters. It s a forward-thinking, modern Civ. Sins of a Solar Empire. Sins of a Solar Empire captures some of the scope of a 4X strategy game but makes it work within an RTS framework. This is a game about star-spanning empires that rise, stabilise and fall in the space of an afternoon and, particularly, about the moment when the vast capital ships of those empires emerge from hyperspace above half-burning worlds.
Play the Rebellion expansion to enlarge said spaceships to ridiculous proportions. Diplomacy is an option too, of course, but also giant spaceships. Stellaris takes an everything and the kicthen sink approach to the space 4X. It s got a dose of EU4, Paradox s grand strategy game, but applied to a sci-fi game that contains everything from robotic uprisings to aliens living in black holes. It arguably tries to do to much and lacks the focus of some of the other genre greats, but as a celebration of interstellar sci-fi there are none that come close.
It s a liberating sandbox designed to generate a cavalcade of stories as you guide your species and empire through the stars, meddling with their genetic code, enslaving aliens, or consuming the galaxy as a ravenous hive of cunning insects. Fantasy 4X Endless Legend is proof that you don t need to sacrifice story to make a compelling 4X game. Endless Legend. Each of its asymmetrical factions sports all sorts of unique and unusual traits, elevated by story quests featuring some of the best writing in any strategy game.
The Broken Lords, for instance, are vampiric ghosts living in suits of armour, wrestling with their dangerous nature; while the necrophage is a relentless force of nature that just wants to consume, ignoring diplomacy in favour of complete conquest. Including the expansions, there are 13 factions, each blessed or cursed with their own strange quirks. Faction design doesn t get better than this.
Alpha Centauri. Image credit Firaxis. Civ in space is a convenient shorthand for Alpha Centauri, but a bit reductive. Brian Reynolds ambitious 4X journey took us to a mind-worm-infested world and ditched nation states and empires in favour of ideological factions who were adamant that they could guide humanity to its next evolution.
Not even when Firaxis literally made a Civ in space, which wasn t very good. Alpha Centauri is as fascinating and weird now as it was back in 99, when we were first getting our taste of nerve stapling naughty drones and getting into yet another war with Sister Miriam. The techs, the conflicts, the characters it was unlike any of its contemporaries and, with only a few exceptions, nobody has really attempted to replicate it. Age of Wonders Planetfall. Image credit Age of Wonders.
Pick an Age of Wonders and you really can t go wrong, and if sci-fi isn t your thing, absolutely give Age of Wonders 3 a try, but it s Age of Wonders Planetfall that s got us all hot and bothered at the moment. Set in a galaxy that s waking up after a long period of decline, you ve got to squabble over a lively world with a bunch of other ambitious factions that run the gamut from dinosaur-riding Amazons to psychic bugs.
The methodical empire building is a big improvement over its fantastical predecessors, benefiting from big changes to its structure and pace, but just as engaging are the turn-based tactical battles between highly customisable units. Stick lasers on giant lizards, give everyone jetpacks, and nurture your heroes like they re RPG protagonists there s so much fiddling to do, and it s all great.
Battlefleet Gothic Armada 2. Battlefleet Gothic Armada 2 s cosmic battles are spectacular. There s a trio of vaguely 4X-y campaigns following the three of the Warhammer 40K factions The Imperium, Necron Empire and the nasty Tyranid Hives, but you can ignore them if you want and just dive into some messy skirmishes full of spiky space cathedrals colliding with giant, tentacle-covered leviathans. The real-time tactical combat manages to be thrilling even when you re commanding the most sluggish of armadas.
You need to manage a whole fleet while broadside attacks pound your hulls, enemies start boarding and your own crews turn mutinous. And with all the tabletop factions present, you can experiment with countless fleet configurations and play with all sorts of weird weapons. Viking-themed RTS Northgard pays dues to Settlers and Age of Empires, but challenged us with its smart expansion systems that force you to plan your growth into new territories carefully. Weather is important, too.
You need to prepare for winter carefully, but if you tech up using lore you might have better warm weather gear than your enemies, giving you a strategic advantage. Skip through the dull story, enjoy the well-designed campaign missions and then start the real fight in the skirmish mode. Mechanically, Homeworld is a phenomenal three-dimensional strategy game, among the first to successfully detach the RTS from a single plane. It s more than that, though it s a major victory for atmosphere and sound design, whether that s Adagio for Strings playing over the haunting opening missions or the beat of drums as ships engage in a multiplayer battle.
Iqoption developer PC Gamer 24 April 2020. Command Conquer Red Alert 2. Most of Westwood s C C entries are fantastic but Red Alert 2 has the best campaigns, most interesting units, great maps and of course, superb FMV sequences. The different factions are so distinct, and have more personality than they did in the original game hence Soviet squids and Allied dolphins. They found the right tonal balance between self-awareness and sincerity in the cutscenes, as well they re played for laughs, but still entertain and engage.
Homeworld Deserts of Kharak. Homeworld Deserts of Kharak sounded almost sacrilegious at first. Over a decade since the last Homeworld game, it was going to take a game remembered for its spaceships and 3D movement and turn it into a ground-based RTS with tanks. And it was a prequel. Yet in spite of all the ways this could have gone horribly wrong, Deserts of Kharak succeeds on almost every count. Supreme Commander. It s not only a terrific RTS that sets itself apart from the rest of the genre s recent games, but it s also an excellent Homeworld game that reinvents the series while also recapturing its magic.
It s still exhilarating to flick the mousewheel and fly from an individual engineer to a map of the entire battlefield, then flick it again to dive down to give orders to another unit kilometres away. When armies do clash in sprawling hundred-strong columns of robots you re rewarded with the most glorious firefights a CPU can render. Only Total War can compete with the scale of Supreme Commander s real-time battles. It s one of the few real-time strategy games to combine air, ground and naval combat into single encounters, but SupCom goes even further, with artillery, long-range nuclear ordnance and megalithic experimental bots.
StarCraft 2 Wings of Liberty. In addition to being the preeminent competitive strategy game of the last decade, StarCraft 2 deserves credit for rethinking how a traditional RTS campaign is structured. Heart of the Swarm is a good example of this, but the human-centric Wings of Liberty instalment is the place to start an inventive adventure that mixes up the familiar formula at every stage. From zombie defence scenarios to planets that flood with lava every few minutes, you re forced to learn and iqoption developer StarCraft s basic elements as you go.
The pioneering inclusion of RPG elements in the form of heroes and neutral monsters adds a degree of unitspecific depth not present in its sci-fi stablemate, and the sprawling campaign delivers a fantasy story that if not quite novel is thorough and exciting in its execution. Most notable today for being the point of origin for the entire MOBA genre, Warcraft III is also an inventive, ambitious strategy game in its own right, which took the genre beyond anonymous little sprites and into the realm of cinematic fantasy.
It also has the best repeated unit click jokes in the business. Shame about Warcraft 3 Reforged, it s not-so-great remake. Some games would try to step away from the emotional aspect of a war that happened in living memory. Not Company of Heroes. It s torrid and difficult and brutal. Sure, its methods are pure Hollywood the muddy artillery plumes could have come straight from Saving Private Ryan but the result is the most intense RTS ever made, brilliantly capturing the tactical standoff between WWII s asymmetrical forces.
Rise of Nations. Age of Empires gave us the chance to encompass centuries of military progress in half-hour battles, but Rise of Nations does it better, and smartly introduces elements from turn-based strategy games like Civ. Instead of marshalling troops from a single base, you build cities all over the map to grow your nation s borders. When borders collide civs race through the ages and try to out-tech each other in a hidden war for influence, all while trying to deliver a knockout military blow with javelins and jets.
If you liked the Battlestar Galactica reboot, you should play this. There aren t enough games that let you crush longbowmen with amphibious tanks and stealth bombers. Warhammer 40,000 Dawn of War 2. It was tempting to put the excellent first Dawn of War on the list, but the box-select, right-click to kill formula is well represented. Instead let s appreciate the experimental sequel, which replaced huge units with a handful of rock-hard space bastards, each with a cluster of killer abilities.
The co-operative Last Stand mode is also immense. In combat you micromanage these empowered special forces, timing the flying attack of your Assault Marines and the sniping power of your Scouts with efficient heavy machine gun cover to undo the Ork hordes. Like an adaptation of the tabletop game crossed with the XCOM design template, BattleTech is a deep and complex turn-based game with an impressive campaign system.
You control a group of mercenaries, trying to keep the books balanced and upgrading your suite of mechwarriors and battlemechs in the game s strategy layer. In battle, you target specific parts of enemy mechs, taking into account armor, angle, speed and the surrounding environment, then make difficult choices when the fight isn t going your way. It can initially be overwhelming and it s undeniably a dense game, but if that s what you want from your strategy games or you love this universe, it s a great pick.
Into the Breach. A beautifully designed, near-perfect slice of tactical mech action from the creators of FTL. Into the Breach challenges you to fend off waves of Vek monsters on eight-by-eight grids populated by tower blocks and a variety of sub objectives. Obviously you want to wipe out the Vek using mech-punches and artillery strikes, but much of the game is about using the impact of your blows to push enemies around the map and divert their attacks away from your precious buildings.
Civilian buildings provide power, which serves as a health bar for your campaign. Every time a civilian building takes a hit, you re a step closer to losing the war. Once your power is depleted your team travels back through time to try and save the world again. It s challenging, bite-sized, and dynamic. As you unlock new types of mechs and mech upgrades you gain inventive new ways to toy with your enemies. The game cleverly uses scarcity of opportunity to force you into difficult dilemmas.
At any one time you might have only six possible scan sites, while combat encounters are largely meted out by the game, but what you choose to do with this narrow range of options matters enormously. You need to recruit new rookies; you need an engineer to build a comms facility that will let you contact more territories; you need alien alloys to upgrade your weapons.
You can t have all of these. You can probably only have one. In 1989 Sid Meier described games as a series of interesting decisions. XCOM 2 is the purest expression of that ethos that Firaxis has yet produced. The War of the Chosen expansion brings even more welcome if frantic changes, like the endlessly chatty titular enemies, memorable nemeses who pop up at different intervals during the campaign with random strengths and weaknesses.
Invisible Inc. Image credit Klei Entertainment. Sneaky tactics doesn t come in a slicker package than Invisible Inc.Klei s exceptional stealth-em-up. It s a sexy cyberpunk espionage romp blessed with so much tension that you ll be sweating buckets as you slink through corporate strongholds and try very hard to not get caught. It s tricky, sometimes dauntingly so, but there s a chance you can fix your terrible mistakes by rewinding time, adding some welcome accessibility to the proceedings. DEFCON s sinister blue world map is the perfect stage for this Cold War horror story about the outbreak of nuclear war.
First, you manage stockpiles, and position missile sites, nuclear submarines and countermeasures in preparation for armageddon. This organisation phase is an interesting strategic challenge in itself, but DEFCON is at its most effective when the missiles fly. Blooming blast sites are matched with casualty numbers as city after city experiences obliteration. Once the dust has settled, victory is a mere technicality.
It s nightmarish, and quite brilliant in multiplayer. Unity of Command 2. Unity of Command was already the perfect entry point into the complex world of wargames, but Unity of Command 2 manages to maintain this while throwing in a host of new features. It s a tactical puzzle, but a reactive one where you have the freedom to try lots of different solutions to its military conundrums.
Not just a great place to start, it s simply a brilliant wargame. Image credit 2x2 Games. Hearts of Iron 4. Hearts of Iron 4 is a grand strategy wargame hybrid, as comfortable with logistics and precise battle plans as it is with diplomacy and sandboxy weirdness. Ostensibly game about World War 2, it lets you throw out history as soon as you want. Want to conquer the world as a communist UK.
Maybe Germany will be knocked out of the war early, leaving Italy to run things. You can even keep things going for as long as you want, leading to a WW2 that continues into the 50s or 60s.
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